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CAPTRS game designers collaborating on games under development

Games Under Development

Our game design team is continually working on new games based on feedback and consistent needs of clients. Here are a few games currently under development. If your team is interested in these games, please reach out to us. We are always looking for partners to help us in the development, piloting, and research phases of our games.

Every game starts with a real gap in the field.

These five concepts are moving through our design pipeline right now, shaped directly by what emergency management, public health, and response teams tell us they need.

Partnering early means your team helps steer the design, pilots the game first, and sees your real-world constraints reflected in the final version.
ICS Roles digital game lobby with Join a Game and Create a New Game options
In Development
Digital Game

ICS Roles Game
Digital Version

This fully digital game will take what exists for our ICS Roles card game and allow fully distributed teams to play through incident decks online. Players will gain an understanding of incident command system roles, learning more about the type of tasks roles are responsible for, as they work through various incidents.

Learning Objectives

  • Learn about Incident Command System roles
  • Build an intuitive understanding of which tasks are owned by which ICS role
I'm Interested
Hospital Surge tabletop game with patient tokens, staff pieces, and floor layout board
In Development
Analog Game

Hospital Surge

This analog game is an intentional way to practice hospital surge incidents. Players will build a practical understanding of MCI intake and surge processes by exercising decisions related to treatment space assignment, staffing, equipment, and consumables in a stressed hospital environment. They will manage real-time triage and resource allocation decisions as patient health risks escalate over rounds.

Learning Objectives

  • Identify operational bottlenecks and make decisions on repurposing clinical space and reallocating staff
  • Prioritize under scarcity for staff, space, and equipment
  • Strengthen team communication and coordination under pressure
I'm Interested
EMCE Firestorm tabletop game setup with map, tokens, and role materials
In Development
Role-Based Game

EMCE: Firestorm

In this role-based game, players coordinate across EOCs to fight a massive wildfire, planning and responding for a region experiencing fires in multiple locations. The game overlays existing geographical maps for specific geographical planning, and players manage scarce resources, protect critical infrastructure, issue evacuation orders, and decide what to save and what to let burn, while facing time pressure, weather forecasts, and coordination between national and local levels.

Learning Objectives

  • Prioritize between competing legitimate demands
  • Make coordination decisions across agencies
  • Incorporate forecast conditions into prioritization
  • Maintain decision focus after losses
  • Stress-test your plan on your own jurisdiction
I'm Interested
CAPTRS default game image
In Development
Card Game

TaskLink

This card game is about practicing tasks in existing plans. Many of our games involve making decisions under uncertainty, assessing threats, or coming together to understand each other's roles, but this is the first of two games focused on better understanding your own plans and familiarizing your team with their roles. Players practice key prioritization, timing, and dependency details.

Learning Objectives

  • Prioritize, by role, which tasks are important at a given moment during the scenario
  • Explore timeline sequencing and dependency mapping to determine task order and dependencies across tasks and roles
I'm Interested
CAPTRS default game image
In Development
Digital Game

PlanGap

This digital game puts your actual plan into practice, transforming plan documents into a series of questions that players must answer. It pressure-tests decision making against scenarios, builds muscle memory, and identifies gaps in your plans, or in your team's awareness of them. As a digital-first game, it can be customized for many scenarios or plans and played across distributed teams.

Learning Objectives

  • Pressure-test decision making against scenarios
  • Identify gaps in plans, or in your team's awareness of plans
I'm Interested

From The Design Table

Progress Updates & Expert Discussions

Our designers share where each game stands and open it up for discussion with the field. This feed gets new entries regularly, so check back often.

Coming soon

Design note: ICS Roles Digital

Designer commentary on this update will be posted here once available.

— Design Team

Coming soon

Design note: EMCE Firestorm

Designer commentary on this update will be posted here once available.

— Design Team

Coming soon

Design note: PlanGap

Designer commentary on this update will be posted here once available.

— Design Team

Help us build what's next.

What does your team need to practice, explore or learn? What threats or opportunities would be of interest to you? Share your thoughts with our team, as we think about what games we will develop next.

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